http://aushestov.ru/challenges-for-game-designers-%d0%b3%d0%bb%d0%b0%d0%b2%d0%b0-4-%d0%bf%d1%80%d0%b5%d0%be%d0%b1%d1%80%d0%b0%d0%b7%d0%be%d0%b2%d0%b0%d0%bd%d0%b8%d0%b5-%d1%86%d0%b8%d1%84%d1%80%d0%be%d0%b2%d0%be%d0%b3/
Challenges for Game Designers: Глава 4. Преобразование цифрового в реальное